Attack Modifiers

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DOTA
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Orb-effect priority

From highest to lowest.

TypeExamples
Chance/Cooldown-based*Maelstrom, Geminate Attack
Hero abilitiesMana Break, Frost Arrows
First acquired item ability**Morbid Mask, Desolator

* These only override other modifiers on proc
** Skadi and Lifesteal stack normally


Critical Strike

Highest multiplier overrides on proc, regardless of acquisition order.
True strike is not a Critical Strike, unlike the original DotA.


Bash

Every source of Bash is independent of the other, thus the damage stacks if both proc. This is true for both melee and ranged heroes.
The bonus damage is taken into account for lifesteal.

SourceDamage TypeStuns Magic Immune UnitsHits Siege UnitsHits StructuresOther
Monkey King BarMagicalNoYesYesHalf damage to structures and siege units
Skull Basher/Abyssal BladeN/AYesYesNo-
Time Lock, Faceless VoidMagicalYesNoNo-
Bash, Slithereen GuardMagicalYesNoNo-
Greater Bash, Spirit BreakerMagicalNoYesNoFull damage to siege units
Headshot, SniperPhysicalNoNoNoDoes not work against Magic Immune units at all
Edited: 18 April 2012, 12:40 by iKrivetko  #1
Ну так-то подпись
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01 July 2014, 12:51  #2
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06 July 2014, 13:43  #3

Attack Modifiers

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